![]() The host platform suffix of the binutils in the standalone toolchain. The absolute path prefix to the binutils in the standalone toolchain. The Android ABI detected from the standalone toolchain. The Android API level detected from the standalone toolchain. The following variables will be computed and provided automatically: CMAKE_SYSTEM_VERSION You can also compile code selectively based on the earliest version of Unity required. The most simple example that I can think of is checking for a debug build to add in some extra logging or messaging, maybe even some debugging functions. Unity automatically defines certain scripting symbols based on the. When the standalone toolchain targets ARM v7, optionally set thisto ON This can make your code a bit faster as there are really no function calls, the output values of the macros are determined at compile time. To target 32-bit ARM instead of 16-bit Thumb. When the standalone toolchain targets ARM, optionally set this to ON Because there isnt enough memory/disk space on the router to install a compiler and compile the code natively, we need to 'cross-compile' the code on our development box for use on the router. The router uses a distinctly different architecture than our linux development box. ![]() If not specified, a default for this variable will be chosenĪs specified above. Now comes the tricky part, compiling the code so that it will run on our router. Set( CMAKE_SYSTEM_NAME Linux ) set( CMAKE_SYSTEM_PROCESSOR arm ) set( CMAKE_SYSROOT /home/devel/rasp-pi-rootfs ) set( CMAKE_STAGING_PREFIX /home/devel/stage ) set( tools /home/devel/gcc-4.7-linaro-rpi-gnueabihf ) set( CMAKE_C_COMPILER $/sysroot directory
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